- Custom Blueprint Nodes using Unreal Engine’s K2 NodesFor all blueprint functions you create, Unreal Engine will provide you with a blueprint node to call that function. These… Read more Custom Blueprint Nodes using Unreal Engine’s K2 Nodes
- Event System (C++) – Consumable EventsA possibility for an event system is to make events consumable. That is, a certain delegate can tell the event system to stop sending out the event it just received as other delegates shouldn’t be handling it any more.
- Event System (C++)If you want to have two objects communicate with each other without coupling them, the observer design pattern might just do what you want. But what if you want more?