Skip to content
  • Home
  • Blog
  • Portfolio
  • About
  • GitHub

Tim Rademaker

Tools & Gameplay Programmer

Tag: Templates

Event System (C++) – Consumable Events

Posted on September 11, 2020December 10, 2023 By Tim

A possibility for an event system is to make events consumable. That is, a certain delegate can tell the event system to stop sending out the event it just received as other delegates shouldn’t be handling it any more.

Event System (C++)

Posted on September 10, 2020October 22, 2020 By Tim

If you want to have two objects communicate with each other without coupling them, the observer design pattern might just do what you want. But what if you want more?

  • LinkedIn
  • GitHub
Privacy & Cookies: This site uses cookies. By continuing to use this website, you agree to their use.
To find out more, including how to control cookies, see here: Cookie Policy
Theme: Argent by Automattic.