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Tim Rademaker

Tools & Gameplay Programmer

Custom Blueprint Nodes using Unreal Engine’s K2 Nodes

Posted on September 6, 2021October 23, 2021 By Tim

For all blueprint functions you create, Unreal Engine will provide you with a blueprint node to call that function. These… Read more Custom Blueprint Nodes using Unreal Engine’s K2 Nodes

Event System (C++) – Consumable Events

Posted on September 11, 2020December 10, 2023 By Tim

A possibility for an event system is to make events consumable. That is, a certain delegate can tell the event system to stop sending out the event it just received as other delegates shouldn’t be handling it any more.

Event System (C++)

Posted on September 10, 2020October 22, 2020 By Tim

If you want to have two objects communicate with each other without coupling them, the observer design pattern might just do what you want. But what if you want more?

Unit Testing – Google Mock

Posted on May 25, 2020February 6, 2021 By Tim

Another part of Google Test’s GitHub repository is Google Mock. This is Google’s framework for writing and using C++ mock… Read more Unit Testing – Google Mock

Unit Testing – CTest

Posted on May 18, 2020October 22, 2020 By Tim

CTest is a testing tool distributed as part of CMake. So, if you’re not using a Visual Studio solution and… Read more Unit Testing – CTest

Unit Testing – Google Test (C++)

Posted on May 11, 2020January 30, 2021 By Tim

Microsoft’s unit testing framework for C++ is not the only testing framework Visual Studio supports. The “Desktop Development With C++”-workload… Read more Unit Testing – Google Test (C++)

Unit Testing – Microsoft CppUnitTest Framework (C++)

Posted on May 5, 2020October 22, 2020 By Tim

Regardless of whether you write unit tests by choice or because you are forced to, it is beneficial to have… Read more Unit Testing – Microsoft CppUnitTest Framework (C++)

Setting up a Project for Multi-Platform Development – Visual Studio

Posted on April 4, 2020May 23, 2022 By Tim

Setting up a project for multi-platform development can be quite easy. Just add a new solution platform and you’re done!… Read more Setting up a Project for Multi-Platform Development – Visual Studio

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